Drop Lab Level 3 · Shoot Quicker

Your Player Creates Space. Now Make Them Shoot Quicker.

In Level 1 they learned the Drop. In Level 2 they got downhill. Level 3 turns that separation into a quick, balanced shot, taken before the defense recovers.

The Investment
$360
Mondays & Wednesdays · 5:00–6:00 PM · Denton Guyer HS

Reserve Their Spot

Your Player Doesn’t Need More Jump Shots In An Empty Gym.

They need to know how to get a shot off before the defense recovers.

Here’s the problem.

A lot of players can shoot in a workout. They can knock down spot-ups. They can hit pull-ups with no one guarding them. They can look great in a shooting drill.

Put a real defender in front of them and the shot disappears.

They create separation, then wait. They gather too long. They drift sideways. By the time the ball goes up, the defender has already recovered, or the shot is rushed, off balance, and short.

They create the window, but don’t know how to shoot before it closes.

And as a parent, you can see it.

You know your player has more in them than what shows up on game film. You’ve seen the flashes. You’ve seen the open looks they create and then give right back.

You’ve seen the moments where they shake the defender for a split second, but then they hesitate, pick the ball up, fade away, or pass up a good shot that was right there.

That is exactly what Drop Lab Level 3 is built to fix.

The Missing Piece

Separation Is Useless If The Shot Comes Too Late.

Level 1 · The Drop
Create space

Learning the Drop to create separation and stay balanced.

Level 2 · Get Downhill
Attack the space

Turning separation into a downhill attack before the defense recovers.

Level 3 · Shoot Quicker
Shoot the space

Turning that same separation into a quick, balanced shot, on time.

Creating the window is not the skill. Shooting before it closes is.

Level 3 teaches players how to use the Drop to create a shot window and shoot before the defender recovers, quickly, balanced, and on time. No rushing. No fading. No losing balance.

This Is What Drop Lab Training Actually Looks Like.

What To Watch For callout below the video:

01 — The First Step. Watch the explosion out of the Drop.

02 — The Attack Angle. Note how players cut past the defender’s hip.

03 — Getting Downhill. The drive that puts pressure on the defense.

Look at Level 1 Drop Pick & Roll Reads and React

What Your Player Looks Like By The End Of Level 3

By the end of Level 3, your player will shoot differently off the dribble.

Quicker into the shot. More balanced. More confident when a defender is closing out or trailing them.

Instead of creating space and then wondering what to do with it, they’ll have a clearer plan:

Create the window. Read the cushion. Get into the shot. Shoot before the defense recovers.

You’ll see your player:

  • Shoot on time instead of gathering too long.
  • Get into a pull-up with purpose.
  • Stop drifting sideways or fading on the shot.
  • Stay balanced after they create separation.
  • Recognize when the defender’s cushion gives them a clean look.
  • Turn separation into a quick, balanced shot.
  • Keep rim pressure first, and let the pull-up come off of it.
  • And most importantly, they’ll start to understand that Level 3 is not about settling for jumpers.

It’s about creating a shot window. Then shooting before it closes.

What This Buys You — Drop Lab Level 3
What This Buys You As A Parent

The Real Return On Your Investment.

Peace of mind that the investment is building something specific.

A way to watch a game and see the work showing up the moment your player rises into a shot.

A standard your player is held to, not just drills they're doing.

The difference between "they've been training" and "they've been developing."

That is the goal of Drop Lab Level 3.
Not
Random workouts
Not
Entertainment training
Not
"Let's just shoot pull-ups"

The next step in a multi-year system, built to move your player from creating space to shooting on time.

What Is Drop Lab Level 3?

Drop Lab Level 3: Shoot Quicker is a basketball training program focused on helping players turn separation into a quick, balanced shot before the defense recovers.

The Drop is the tool. Shooting on time is the outcome.

In this level, players will learn how to use the Drop to create a shot window, read the defender’s cushion, and rise into a clean, balanced shot before the defender recovers.

The goal is simple.

Help players stop settling or rushing, and start shooting on time.

This program is for players who:

  • Create space but can’t get a shot off before the defense recovers.
  • Gather too long and let the defender close out.
  • Drift sideways or fade away instead of staying balanced.
  • Rush the shot and lose their base.
  • Settle for a worse shot than the one they created.
  • Need to read when the defender’s cushion gives them a clean look.
  • Want their training to transfer better into games.

Players do not have to complete Levels 1 or 2 to join Level 3. We review the key foundations of the Drop early in the program, then progress into shot windows, quick-stop and pull-up footwork, balance after separation, guided pressure, and game-like reads.

The main requirement is simple.

Your player must be ready to be coached.

The Core Teaching Points

What Your Player Will Learn.

Thirteen teaching points. One outcome, turning separation into a quick, balanced shot the defense can't recover to.

01

Drop to pull-up

02

Drop to quick stop

03

1-2 stop

04

Hop stop

05

Inside-foot / outside-foot organization

06

Shot prep off the bounce

07

Shot pocket

08

Balance after separation

09

Quick release without rushing

10

Reading defender cushion

11

Pull-up when defender retreats

12

Pull-up when help drops

13

Pull-up when trail defender is behind

What This Looks Like In October

Your player catches the ball. No panic.

Pressure comes. They create space. They read the defender’s cushion. They rise into the shot.

It is up before the defender recovers.

That is the moment we are training for.

Not a move. Not a drill. A quick, balanced shot the defense never got to.

The Level 3 Standard
The question every player should be able to answer:

"Can I create a shot window and shoot before the defense recovers?"

By the end of Level 3, your player can:

Use the Drop to create a shot window and shoot quickly, without rushing, fading, or losing balance.

In plain terms: Level 3 teaches players how to turn separation into a quick, balanced shot.

Why This Is Different From A Normal Skills Clinic

Most clinics teach players a move.

Drop Lab teaches players how to use a move to create an advantage.

That difference matters.

A move by itself does not help much if the player does not know:

  • When to use it.
  • Why it works.
  • What angle to attack.
  • How to read the defender.
  • How to respond when pressure comes.
  • How to turn the move into a shot, drive, pass, or next decision.

That’s why we use C.F.F.C., the four-pillar development system every Lee Green Basketball program is built on:

  • Clearing: Removing the habits that hold players back, over-dribbling, standing tall, attacking sideways, rushing,hesitating.
  • Foundation: Building the technical base, footwork, ball protection, body position, first step, attack angles.
  • Framing: Teaching when and why to use the skill based on what the defender is doing.
  • Conditioning: Testing the skill under pressure, speed, fatigue, keeping it standing in the fourth quarter.

The goal is not for your player to look good in a drill.

The goal is for the skill to show up when the game gets faster.

What The Drop Lab Level 1 Parents Are Saying?

Testimonial 1:

“Drop Lab will help your child get the right foundation and footwork, which is needed, before adding skills. Great experience and helpful to skills growth.”

– Candice (Caylee’s mom)

Testimonial 2:

“This training has pushed Kate beyond her comfort zone, in the best way. Instead of memorizing plays or going through predetermined motions, she’s learning how to think through the game.

She’s being challenged to make decisions in real time and understand the why behind each action on the court. This shift from passive execution to active decision-making has helped her grow as a more confident, adaptable player.”

— Brooke, Kate’s mom

Testimonial 3:

“The video sessions were extremely helpful. She broke down each player and herself, and it’s something she’ll continue to watch. I believe this is the most crucial portion of the training,  so much so that we’ve started doing it at home for all training sessions. It’s taught us to break down game film to improve decision-making and basketball IQ. That’s Brantley’s largest hurdle.”

— Dylan, Brantley’s Dad, 

Coach Lee Green. 21 years coaching boys and girls basketball in DFW. More than 1,260 player evaluations since 2005.

The players who have come through this gym have gone on to start on varsity, make varsity as freshmen, and sign Division I scholarships.

The Drop methodology did not come out of a vacuum. It came out of 21 years of watching what separates the players who score in workouts from the players who score in games — the gap between the move and the advantage the move creates. Drop Lab Level 2 is that gap, codified into 8 sessions.

I coached my own son from his first dribble to a Division I scholarship at Texas A&M. Same system. Same standards.

Same hours on the floor.

What I did at home is what I do here.

Program Details

Everything You Need To Know.

Drop Lab Level 3: Shoot Quicker
The Essentials
Training Days
Mon & WedTwo sessions every week
Time
5:00–6:00 PMOne hour per session
Venue
Denton Guyer HSDenton, TX
Focus
Shoot QuickerDrop to quick / pull-up shot
Best For
Determined PlayersPlayers ready to shoot off separation
Start Date
Monday, July 13Set your cohort start
Weekly Schedule
Day One
Mondays
5:00–6:00 PM
Day Two
Wednesdays
5:00–6:00 PM
Drop Lab · Level 3
$360/ full program
Shoot Quicker · one player
  • Mondays & Wednesdays · 5–6 PM
  • Denton Guyer High School
  • The full Level 3 pull-up system
  • Coached to a clear standard
Reserve Their Spot
Spots are limited · 5 remaining.
The Bottom Line

Turn Separation Into Buckets.

Your player already knows how to create space. Level 3 teaches them to use it, to read the defender's cushion, create a shot window, and shoot quickly, balanced, and on time before the defense recovers.

Rim pressure earns the pull-up.

$360 Mon & Wed · 5–6 PM Denton Guyer HS 5spots remaining
Drop Lab Level 3: Shoot Quicker
Drop Lab Level 3 — FAQ
Before You Book

Questions Parents Ask Before Booking.

What does the $360 include?
On-floor coaching with Coach Lee. The full Level 3 progression: Drop foundation, quick-stop and pull-up footwork, shot prep off the bounce, balance after separation, reading the defender's cushion, quick release without rushing, and game-like reads. A cohort your player trains alongside for the full program, the methodology, the standard, and the coaching minutes that come with a capped cohort.
Does my player have to complete Levels 1 or 2 first?
No. Players who did not attend Levels 1 or 2 can still join. We review the key foundations of the Drop early in the program, then move into the Level 3 focus: shooting quicker off the Drop.
Is this only for advanced players?
Players need to be ready to be coached, willing to listen, work, repeat, and be pushed. The skill cues scale to the player. The standard does not.
Is this just shooting pull-ups?
No. The Drop is the tool. A quick, balanced shot before the defense recovers is the goal. We teach players when the Drop creates enough space to shoot, and when to keep attacking the rim instead. Rim pressure earns the pull-up.
Will this help my player in games?
That is the purpose. We do not just teach the shot in isolation. Every session connects the skill to pressure, defender reads, and game-like situations, so the work transfers when the lights come on.
Why only 12 spots?
Because this type of training requires coaching, correction, and reps. 12 is the largest group where every player still gets enough of all three. Past that, the personalization promise dies on the floor, and that's the promise the price is built on.
Can I watch?
Yes, sideline seating is available. We just ask that phones go down so your child can stay focused.
What's the refund policy?
Full refund through the end of Session 1. After Session 2, the work has begun and the cohort cap means we cannot fill the spot mid-clinic.
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