Your Player Creates Space. Now Make Them Shoot Quicker.
In Level 1 they learned the Drop. In Level 2 they got downhill. Level 3 turns that separation into a quick, balanced shot, taken before the defense recovers.
Reserve Their Spot →
Your Player Doesn’t Need More Jump Shots In An Empty Gym.
They need to know how to get a shot off before the defense recovers.
Here’s the problem.
A lot of players can shoot in a workout. They can knock down spot-ups. They can hit pull-ups with no one guarding them. They can look great in a shooting drill.
Put a real defender in front of them and the shot disappears.
They create separation, then wait. They gather too long. They drift sideways. By the time the ball goes up, the defender has already recovered, or the shot is rushed, off balance, and short.
They create the window, but don’t know how to shoot before it closes.
And as a parent, you can see it.
You know your player has more in them than what shows up on game film. You’ve seen the flashes. You’ve seen the open looks they create and then give right back.
You’ve seen the moments where they shake the defender for a split second, but then they hesitate, pick the ball up, fade away, or pass up a good shot that was right there.
That is exactly what Drop Lab Level 3 is built to fix.
Separation Is Useless If The Shot Comes Too Late.
Learning the Drop to create separation and stay balanced.
Turning separation into a downhill attack before the defense recovers.
Turning that same separation into a quick, balanced shot, on time.
Creating the window is not the skill. Shooting before it closes is.
Level 3 teaches players how to use the Drop to create a shot window and shoot before the defender recovers, quickly, balanced, and on time. No rushing. No fading. No losing balance.
This Is What Drop Lab Training Actually Looks Like.
What To Watch For callout below the video:
01 — The First Step. Watch the explosion out of the Drop.
02 — The Attack Angle. Note how players cut past the defender’s hip.
03 — Getting Downhill. The drive that puts pressure on the defense.
Look at Level 1 Drop Pick & Roll Reads and React
What Your Player Looks Like By The End Of Level 3
By the end of Level 3, your player will shoot differently off the dribble.
Quicker into the shot. More balanced. More confident when a defender is closing out or trailing them.
Instead of creating space and then wondering what to do with it, they’ll have a clearer plan:
Create the window. Read the cushion. Get into the shot. Shoot before the defense recovers.
You’ll see your player:
- Shoot on time instead of gathering too long.
- Get into a pull-up with purpose.
- Stop drifting sideways or fading on the shot.
- Stay balanced after they create separation.
- Recognize when the defender’s cushion gives them a clean look.
- Turn separation into a quick, balanced shot.
- Keep rim pressure first, and let the pull-up come off of it.
- And most importantly, they’ll start to understand that Level 3 is not about settling for jumpers.
It’s about creating a shot window. Then shooting before it closes.
The Real Return On Your Investment.
Peace of mind that the investment is building something specific.
A way to watch a game and see the work showing up the moment your player rises into a shot.
A standard your player is held to, not just drills they're doing.
The difference between "they've been training" and "they've been developing."
The next step in a multi-year system, built to move your player from creating space to shooting on time.
What Is Drop Lab Level 3?
Drop Lab Level 3: Shoot Quicker is a basketball training program focused on helping players turn separation into a quick, balanced shot before the defense recovers.
The Drop is the tool. Shooting on time is the outcome.
In this level, players will learn how to use the Drop to create a shot window, read the defender’s cushion, and rise into a clean, balanced shot before the defender recovers.
The goal is simple.
Help players stop settling or rushing, and start shooting on time.
This program is for players who:
- Create space but can’t get a shot off before the defense recovers.
- Gather too long and let the defender close out.
- Drift sideways or fade away instead of staying balanced.
- Rush the shot and lose their base.
- Settle for a worse shot than the one they created.
- Need to read when the defender’s cushion gives them a clean look.
- Want their training to transfer better into games.
Players do not have to complete Levels 1 or 2 to join Level 3. We review the key foundations of the Drop early in the program, then progress into shot windows, quick-stop and pull-up footwork, balance after separation, guided pressure, and game-like reads.
The main requirement is simple.
Your player must be ready to be coached.
What Your Player Will Learn.
Thirteen teaching points. One outcome, turning separation into a quick, balanced shot the defense can't recover to.
Drop to pull-up
Drop to quick stop
1-2 stop
Hop stop
Inside-foot / outside-foot organization
Shot prep off the bounce
Shot pocket
Balance after separation
Quick release without rushing
Reading defender cushion
Pull-up when defender retreats
Pull-up when help drops
Pull-up when trail defender is behind
What This Looks Like In October
Your player catches the ball. No panic.
Pressure comes. They create space. They read the defender’s cushion. They rise into the shot.
It is up before the defender recovers.
That is the moment we are training for.
Not a move. Not a drill. A quick, balanced shot the defense never got to.
"Can I create a shot window and shoot before the defense recovers?"
Use the Drop to create a shot window and shoot quickly, without rushing, fading, or losing balance.
In plain terms: Level 3 teaches players how to turn separation into a quick, balanced shot.
Why This Is Different From A Normal Skills Clinic
Most clinics teach players a move.
Drop Lab teaches players how to use a move to create an advantage.
That difference matters.
A move by itself does not help much if the player does not know:
- When to use it.
- Why it works.
- What angle to attack.
- How to read the defender.
- How to respond when pressure comes.
- How to turn the move into a shot, drive, pass, or next decision.
That’s why we use C.F.F.C., the four-pillar development system every Lee Green Basketball program is built on:
- Clearing: Removing the habits that hold players back, over-dribbling, standing tall, attacking sideways, rushing,hesitating.
- Foundation: Building the technical base, footwork, ball protection, body position, first step, attack angles.
- Framing: Teaching when and why to use the skill based on what the defender is doing.
- Conditioning: Testing the skill under pressure, speed, fatigue, keeping it standing in the fourth quarter.
The goal is not for your player to look good in a drill.
The goal is for the skill to show up when the game gets faster.
What The Drop Lab Level 1 Parents Are Saying?
Testimonial 1:
“Drop Lab will help your child get the right foundation and footwork, which is needed, before adding skills. Great experience and helpful to skills growth.”
– Candice (Caylee’s mom)
Testimonial 2:
“This training has pushed Kate beyond her comfort zone, in the best way. Instead of memorizing plays or going through predetermined motions, she’s learning how to think through the game.
She’s being challenged to make decisions in real time and understand the why behind each action on the court. This shift from passive execution to active decision-making has helped her grow as a more confident, adaptable player.”
— Brooke, Kate’s mom
Testimonial 3:
“The video sessions were extremely helpful. She broke down each player and herself, and it’s something she’ll continue to watch. I believe this is the most crucial portion of the training, so much so that we’ve started doing it at home for all training sessions. It’s taught us to break down game film to improve decision-making and basketball IQ. That’s Brantley’s largest hurdle.”
— Dylan, Brantley’s Dad,
Coach Lee Green. 21 years coaching boys and girls basketball in DFW. More than 1,260 player evaluations since 2005.
The players who have come through this gym have gone on to start on varsity, make varsity as freshmen, and sign Division I scholarships.
The Drop methodology did not come out of a vacuum. It came out of 21 years of watching what separates the players who score in workouts from the players who score in games — the gap between the move and the advantage the move creates. Drop Lab Level 2 is that gap, codified into 8 sessions.
I coached my own son from his first dribble to a Division I scholarship at Texas A&M. Same system. Same standards.
Same hours on the floor.
What I did at home is what I do here.
Everything You Need To Know.
- Mondays & Wednesdays · 5–6 PM
- Denton Guyer High School
- The full Level 3 pull-up system
- Coached to a clear standard
Turn Separation Into Buckets.
Your player already knows how to create space. Level 3 teaches them to use it, to read the defender's cushion, create a shot window, and shoot quickly, balanced, and on time before the defense recovers.
Rim pressure earns the pull-up.