The Drop Lab, Level 1

Your player can dribble.
They still can't get open.

Three dribbles. A crossover. Another crossover. The defender has not moved an inch.

You have watched this from the bleachers more times than you want to admit. The ball is moving. Your player is working. Nothing opens. They pick it up, swing it to someone else, and the possession dies.

Reserve Their Spot for $447

Eight Sundays, starting November 1
Twelve players, and that is the whole roster

8
Coached sessions
12
Players, hard cap
$447
Full program
Nov 1
First Sunday

Everybody in that gym calls it a handle problem.

It isn't. Your player's handle is probably fine. Watch the next possession and count the dribbles before anything actually changes on the floor. You will usually get to four or five, and the defender will be standing exactly where they started.

Here is the thing almost no parent is told, and every good defender already knows. The defender is not guarding the ball. They are reading your player's chest, hips, and feet. If none of those change, the handle is just noise. Impressive noise, sometimes. Still noise.

That is why a kid can look great in a dribbling drill and disappear in a game. The drill never asked them to move a human being.

Same player, two possessions drawn the way we draw it in the gym
X never moves O ball moves, body doesn't
The handle

The ball moves a lot. The defender's feet never do, so there is nothing to drive into.

X he answers O hips down, loaded
The Drop

The hips drop and the body loads. Now the defender has to answer, and the second he shifts, the lane is there.

That is the entire idea behind Level 1. Stop trying to beat a defender with your hands. Make the defender move first, then go.

What we actually teach

The Drop is not a move. It's a position.

Low hips. Ball protected. Eyes up. The body loaded like a spring that hasn't fired yet.

From there your player is a threat in three directions at once, and the defender knows it. So the defender has to commit to something. He shifts his weight, opens a hip, or backs off a step. The moment he does, the space your player has been chasing all season is just sitting there.

Eight Sundays, we build that position until your player owns it, then we teach them to get into it from anywhere. Off the catch. Out of a hesitation. Backing out of trouble. Under real pressure, with somebody guarding them for keeps.

Eight sessions, in order

One skill, built deeper every week.

1
Clearing and Drop position

Stance, hip level, foot placement, ball protection, eyes up. Before anyone gets to do anything with it, they have to be able to get into it.

"The Drop is not a trick. It's a position that creates an advantage."
2
Access points

How you enter the Drop decides how the defender reacts. Out of rhythm, out of a hesitation, backing out, moving sideways, and straight off the catch.

3
Drop to attack

Turning the position into a downhill advantage. First step, push-off angle, the line to the rim.

"If the Drop doesn't create an advantage, it's just decoration."
4
Shooting footwork

Shot-ready stance, 1-2 and hop footwork, hands and feet ready before the pass arrives, finding the shot pocket.

"A quick shot starts before the ball gets to your hands."
5
Drop to shot

Pull-up, step-back, side-step, and staying balanced through the separation instead of fading away from it.

"You're not dropping to dribble. You're dropping to make a shot window."
6
Drop to decision

Reading after the Drop instead of deciding before it. Defender backs up, shoot. Opens his hip, attack. Help steps over, pass. Nothing there, reset and go again.

7
Pressure and game application

Live defenders, a clock, tired legs, and one rule: the Drop only gets used when it solves a problem.

"Pressure exposes what you actually own."
8
Evaluation and showcase

Tested on position, access, footwork, reads, and live play. This is the session your player's report card comes out of, and it's graded in front of them so they know exactly why.

What you are paying for

Most training ends when the gym door closes.

Whatever a kid still remembers on the drive home is whatever they keep. That's why so much of what parents pay for is gone by Tuesday. Three things in this program exist specifically to stop that.

Eight coached hours, twelve players deep

Your player gets corrected by name, in position, with a hand on the actual detail. Hip level and foot placement cannot be fixed by yelling across a gym of thirty kids, which is why twelve is a hard cap and not a marketing line.

Video breakdowns of their own sessions

They see what the coach saw, from outside their own body, slowed down. A correction you can watch is a correction that survives the week. It also means a missed Sunday doesn't become a missed skill.

A written report card against the standard

Not a comparison to the other kids in the gym. A measurement against the Level 1 standard: what your player owns, what they don't yet, and exactly which level they're ready for next.

Lee Green Basketball AcademyThe Drop Lab, Level 1, Create Space
Player evaluation
Cohort: Nov 2026
PlayerDate
Drop position: hips, balance, ball protection
Access points: entering the Drop from anywhere
Shot footwork: 1-2, hop, shot pocket
Reads: deciding after the Drop
Live application: holds up under pressure
Not yetDevelopingMeetsOwns
Coach's note

Position is solid now, he gets low without being told. Next thing is patience. He attacks before the defender answers, so the space closes on him. Level 2 is the right room for that.

Recommended nextLevel 2, Get Downhill

A sample card. Your player's is filled out from their own eight sessions and graded in front of them.

That last one is something most parents have never been handed in their lives. Not "he's coming along, he's a good kid." A standard, measured, written down, and yours to keep. You will know what you paid for.

The bar every player gets measured against.

Level 1 standard

Use the Drop to create separation from the primary defender with balance, low hips, ball protection, and eyes up.

"Can I create space without dancing with the ball?"

Every rep gets scored on the decision, not the result. A correct read counts whether the shot falls or not, and a forced drive costs a point. We're building players who think, not players who gamble.

Where this sits

Level 1 is the front door.

The Drop Lab is five levels, and every level above this one assumes your player can already create space. That isn't a sales ladder. It's the order the skills have to be learned in.

Level 1
Create Space

The Drop, the foundation everything else stands on

Level 2
Get Downhill

Beat the hip and keep the advantage alive

Level 3
Shoot Quicker

Make the window, shoot before the recovery

Level 4
Read the Help

Decide correctly once the advantage exists

Level 5
Game Transfer

Prove all of it in live play

Level 1 also gives your player a look at the whole system. Sessions 4 and 5 touch the shot work. Session 6 touches the reads. They meet all of it here, then go own it one level at a time.

Before you decide, read this part

This is not the program that makes your player look impressive in four weeks.

The Drop is a position, and positions feel boring before they feel powerful. Week one is hip level, foot placement, and ball protection. Some players get frustrated because it doesn't look like anything yet. A few of them will ask when they get to do moves.

Then somewhere around session three, a defender shifts first, and your player realizes they caused it. That's the moment the whole thing turns, and it is worth being patient for.

If you're shopping for a highlight package, this is the wrong program. If you want your player to be genuinely hard to guard, this is where it starts.

The particulars.

Cost
$447Covers all eight sessions, the video breakdowns, and the report card
Schedule
Sundays, 5:00 to 6:00 PMNovember 1, 8, 15, 22, 29 and December 6, 13, 20
Where
Denton Guyer High School7501 Teasley Ln, Denton, TX 76210
Roster
12 playersWhen it fills, it's full. There is no overflow group.
Placement
By evaluationNot by age, and not by how long a player has been with us
Reserve Their Spot for $447

First session Sunday, November 1

What parents ask before they sign up.

What age or grade is this for?

Any player who can handle a live defender. We place by evaluation rather than age, because a sixth grader and a ninth grader can easily belong in the same room on this skill. If you're not sure your player is ready, book an evaluation and we'll tell you honestly where they should start.

My player already has a good handle. Is this too basic for them?

A good handle and the ability to create space are two different skills, and plenty of players have the first without the second. If your player dribbles a lot and gets free rarely, this is exactly the gap. Some of the biggest jumps we see come from kids who were already considered good ball handlers.

We have games and travel on some Sundays. What happens if we miss one?

Tell us ahead of time and we'll make sure your player gets the film and the breakdown from that session, so they can put the work in before the next one. The video exists so a missed week doesn't turn into a missed skill.

Two of those Sundays are right up against the holidays. Are you really running them?

Yes. November 29 is the Sunday of Thanksgiving weekend and December 20 is the Sunday before Christmas, and we picked them on purpose. Those are the weeks everybody else takes off, which is exactly why they're worth showing up for. If your family is traveling, tell us and we'll get your player the film.

What's actually on the report card?

Your player is graded against the Level 1 standard across five things: position, access points, shot footwork, reads, and live application. You get what they own, what still needs work, and the level we recommend next. It's a page you can keep and compare against a year from now.

Why only twelve players?

Because the Drop gets corrected one body at a time. Hip level, foot placement, and balance are hands-on fixes. Twelve is the number where every player gets touched every session, which is the whole reason this works.

The price went up. What changed?

The program did. Every player now gets video breakdowns of their own sessions and a written report card graded against the level standard, and neither of those existed before. You're paying for what your player keeps, not just for the hour on the floor.

The handle was never the problem.
Getting open was.

Eight Sundays from now, your player stops dancing with the ball and starts moving the defender. Nobody is going to have to tell you it worked. You'll see it from the stands.

Twelve players, then the roster closes
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