Your Player Gets Open. The Shot Is There But They Don't Take It.
It's not their confidence or shot. It's the half second before they receive the ball, the feet, the hands, the balance they set
before the catch...
That's the gap Shot Ready Lab Level 1 closes. Six sessions on the skill most players never train, getting ready before the catch, so your player can shoot quicker, play calmer, and impact the game even when the ball isn't in their hands.
8 hours. Players learn to get open, prepare their feet and hands early, catch ready, and make a quick, balanced decision the moment the ball arrives.
Your Player Doesn’t Need More Random Drills.
They need to know what to do before the ball gets to them.
Here’s the problem.
A lot of players only come alive when the ball is in their hands.
They can dribble.
They can shoot in a workout.
They can score in a one-on-one drill.
They can look good when the play runs through them.
Take the ball out of their hands, and they go quiet.
They stand and watch.
They catch flat-footed.
They rush the shot the second it arrives.
They wait for the ball instead of working to get the ball, and when it comes, their feet aren’t ready, their hands aren’t ready, and the window closes before they can do anything with it.
And as a parent, you can see it.
You know your player has more impact in them than what shows up in games.
You’ve seen them score in the gym alone.
You’ve seen them knock down shots in warmups.
You’ve seen the moments where they get a clean look, but they catch unprepared, gather too long, and the shot is gone before it ever goes up.
That is exactly what Shot Ready Lab Level 1 is built to fix.
Getting Ready Before The Catch.
Starts the moment the player already has the ball.
Starts earlier, building the moments that get them open and balanced before the catch.
Catching the ball is not the skill. Being ready before it arrives is.
That's what separates players who only matter when the play is run for them from players who impact every possession, moving with purpose, getting open, and arriving at the catch already balanced, already loaded, already a threat.
Everyone trains players to be dangerous with the ball.
We train players to become dangerous before they catch it.
Level 1 teaches players how to:
Six skills · One outcomeMove with purpose instead of standing and watching
Get feet, hands, hips, and balance set before the catch
Catch on balance instead of catching flat-footed
Get into a quick shot prep the moment the ball arrives
Stop gathering too long and rushing the shot
Make a calm, quick decision when the defense reacts
Ready to train the moments that matter most?
6 sessions. 12-player cohort. $360. Starts June 4th, enrollment is open.
What Your Player Looks Like By Session 6
After six sessions, your player will play differently offthe ball.
More involved. More prepared. More dangerous in the moments before the ball ever reaches them.
Instead of waiting for the ball and panicking when it comes, they’ll have a clearer plan:
Move to get open. Set the feet and hands. Catch ready. Make the quick decision.
You’ll see it in the game:
- They work to get open instead of waiting to be found
- They arrive at the catch already balanced and loaded
- The shot is up quick, without the long gather
- They stay calm and make the next read when the defense closes out
- They show up on possessions they never used to touch
And most importantly, they’ll start to understand that impact is not about how much the ball is in their hands.
It’s about what they do in the moments before it gets there.
The Real Return On Your Investment.
Peace of mind that the investment is building something specific.
A way to watch a game and see the work showing up, even on the possessions your player never touches the ball.
A standard your player is being held to, not just drills your player is doing.
The difference between "they've been training" and "they've been developing."
The first step in a multi-level system, built to move your player from skill practice to game impact.
Take the first step.
6 sessions. 12-player cohort. $360. Starts June 4th — enrollment is open.
What Is The Shot Ready Lab?
Shot Ready Lab is a 5-level development pathway that helps players become impact players without needing the ball in their hands.
We teach players how to become dangerous before the ball ever gets to them, by moving with purpose, getting open, preparing their feet and hands early, catching ready, and making quick decisions when the defense reacts.
Catching the ball is the moment. Getting ready before the catch is the skill.
The goal is simple.
Help your player become an impact player without needing the ball in their hands every possession.
This page is for Level 1: Catch Ready where every player starts.
The Shot Ready Lab Pathway.
Shot Ready Lab is a 5-level pathway. Every player starts in Level 1.
Prepare before the catch. Feet, hands, hips, balance, and a quick shot prep on the catch.
V-cuts, L-cuts, back cuts. Timing and separation to come open on purpose.
Drift, lift, space, and replace. Moving after drives and passes to stay a threat.
Read the closeout. Shoot it, drive it, or pass it.
Live constraints, small-sided games, and applying the skill under real pressure.
Why start at Level 1?
Before a player can relocate, attack closeouts, or become a true off-ball scoring threat, they first have to learn to prepare before the catch. Level 1 gets players ready before the ball arrives, so they can shoot quicker, play calmer, and make better decisions in games. Everything in Levels 2 through 5 is built on top of it.
This program is for players who:
Shot Ready Lab Level 1 is built for boys and girls in 3rd through 12th grade who play organized club or school basketball in Texas.
It’s for players who:
- Stand and watch when they don’t have the ball.
- Catch flat-footed and unprepared.
- Gather too long and rush their shots.
- Struggle to get clean looks in games.
- Wait to be found instead of working to get open.
- Only impact the game when the play is run for them.
- Want their training to transfer better into games.
Players do not have to complete any prior program to join Level 1.
Level 1 is the foundation of the entire Shot Ready Lab pathway. We start from the moment before the catch and build forward.
The main requirement is simple.
Your player must be ready to be coached.
What Players Will Learn:
Inside the 6 sessions, we focus on the skills that help players impact the game before the ball arrives:
- Moving With Purpose: How to read the floor and move to get open instead of drifting and waiting.
- Feet Before The Catch: How to set the feet early so the catch lands on balance, not flat-footed.
- Hands And Target: How to give a ready target and meet the ball with hands prepared to shoot.
- Hips And Balance: How to load the hips and stay balanced so the body is ready to act on the catch.
- Quick Shot Prep: How to get into a quick, balanced shot prep the moment the ball arrives, without gathering too long.
- Catching Ready: How to arrive at the catch already a threat instead of catching and then deciding.
- Reading The Defense On The Catch: How to make a calm, quick decision when the defense reacts.
- Guided Pressure: How to keep the skill together when a defender is present and the catch matters.
A Standard, Not Just Sessions.
By the end of Level 1, your player will be able to demonstrate this standard:
Consistently prepare feet, hands, hips, and balance before the catch, and get into a quick, balanced shot prep on the catch under pressure.
A level should not just mean your player attended sessions. A level should mean your player can demonstrate a specific basketball outcome.
Your player is working offthe ball, not waiting on it.
They cut to get open. Their feet are already set. Their hands are ready. The pass comes, and they catch on balance, loaded, ready.
The shot is up before the defense can close out. Or the defense closes hard and they make the next decision, calm and on time.
That is the moment we are training for.
Not a drill. Not a workout rep. A real off-ball impact play, on a possession the ball barely touched their hands.
Not A Normal Skills Program.
Start training the player the moment they already have the ball.
Trains the moments that get them the ball.
Getting shots up in a workout doesn't help much if the player doesn't know:
How to get open in the first place
How to arrive at the catch on balance
When their feet and hands need to be ready
How to shoot quicker without rushing
How to read the defense the moment they catch
How to turn the catch into a shot, drive, pass, or next decision
The four-pillar development system every Lee Green Basketball program is built on.
Removing the habits that hold players back, standing and watching, catching flat-footed, gathering too long, rushing the shot.
Building the technical base, moving with purpose, footwork before the catch, hands and target, hips and balance.
Teaching when and why to get ready, and how to read the defense the moment the ball arrives.
Testing the skill under pressure, speed, and fatigue, keeping it standing in the fourth quarter.
Coach Lee Green. 21 years coaching boys and girls basketball in DFW. More than 1,260 player evaluations since 2005.
The players who have come through this gym have gone on to start on varsity, make varsity as freshmen, and sign Division I scholarships.
The Drop methodology did not come out of a vacuum. It came out of 21 years of watching what separates the players who score in workouts from the players who score in game, the gap between the move and the advantage the move creates. Drop Lab Level 2 is that gap, codified into 8 sessions.
I coached my own son from his first dribble to a Division I scholarship at Texas A&M. Same system. Same standards.
Same hours on the floor.
What I did at home is what I do here.
Everything You Need To Know.
- 6 coached sessions · 8 floor hours
- Capped at 12 players
- Coached by Coach Lee
- Full refund through end of Session 1
12 players per cohort. That's a real cap, not a marketing line. 12 is the largest group where every player still gets the reps, the corrections, and the coaching minutes the methodology requires. When the cohort fills, the spot is gone.
This Was Built For Your Player.
If your player stands and watches when they don't have the ball, catches unprepared, rushes shots, or struggles to get clean looks in games, Shot Ready Lab Level 1: Catch Ready was built for them.
6 sessions. 8 hours on the floor. 12 spots. One specific outcome: your player learning to get ready before the catch, so they can shoot quicker, play calmer, and impact the game even when the ball isn't in their hands.
Become dangerous before the catch.
Questions parents ask before booking.
Is 4th grade too young, or 12th grade too old for this?
Neither. The program runs 4th through 12th grade, boys and girls, and the cap of 12 lets us group players by level once they’re on the floor. A 4th grader learns to set their feet and catch ready against a younger defender. A 12th grader sharpens the same fundamentals at game speed before their season. The skill scales. The instruction is grouped so nobody is in the wrong room.
My player already gets shots up and has a trainer. How is this different?
Most trainers work the catch and the release, the player starts with the ball already in their hands. This trains everything that happens before the ball arrives: how they move to get open, where their feet and hands are when the pass is on the way, and how they read the defender at the moment of the catch. It’s the part of the game most trainers skip because it’s harder to drill. Your player can keep their trainer. This fills the gap the trainer leaves.
Is this just a shooting clinic?
No. A shooting clinic starts with the ball in your player’s hands. This starts before that. We coach the off-ball seconds, moving without the ball, getting feet and hips and balance set, catching already loaded to shoot or attack. A player who arrives “catch ready” gets a cleaner shot offthan a better shooter who catches flat-footed. That’s the whole idea: become dangerous before the catch.
Will this actually help in real games, or just look good in drills?
Games are the point. Every rep is built around what a defender actually does to your player offthe ball, and the 5-level pathway ends at a level literally called Game Transfer. Drills that only look good on an empty floor are a waste of eight hours. We coach the reads your player will face Friday night, not choreography.
Why $360 what exactly am I paying for?
Six sessions, eight hours of on-floor coaching, capped at 12 players. That’s roughly $45 an hour for small-group instruction from a coach with 21 years in the gym, less than most one-hour private trainers charge, and your player isn’t standing in a line of 30. And the risk is mine, not yours: you get a full refund through the end of Session 1. Bring your player, watch the first session, and if it isn’t what I said it is, you get every dollar back. I’ll take that bet because I know what’s on that floor.
Is Coach Lee actually coaching this, or is it staff?
Lee runs every session himself. That’s the reason the cap is 12 and not 40, at 12 players he can correct your player by name on the floor, every session. If this were a staffclinic it would hold more kids and cost less. It’s capped low on purpose.
This is a brand-new program with no reviews yet. Why should I trust it?
It’s new, and I’m not going to pretend otherwise, there are no reviews yet because no cohort has run yet. So judge the coach instead of the marketing. 21 years coaching boys and girls in DFW. 1,260-plus player evaluations. A son coached from this gym to a Division 1 scholarship at Texas A&M. You’re not paying for hype or a highlight reel, there isn’t one yet. You’re getting one of the first 12 spots from a coach who’s been doing this since before most “trainers” picked up a clipboard. New program, proven coach.
What if my player misses one of the sessions?
The cohort moves together, but the program is built to absorb one missed night. Each session loads the same core skill from a new angle, so a player who misses Session 3 picks the thread right back up in Session 4. Tell us ahead of time and we’ll make sure your player isn’t lost coming back in. One conflict won’t break the six.
Do we have to commit to all 5 levels? What happens after Level 1?
No commitment past Level 1. Catch Ready stands completely on its own, your player walks out of these six sessions with a real skill whether they ever take Level 2 or not. The 5-level pathway is there if they want to keep building (Move to Get Open, Relocate & Replace, Attack the Closeout, Game Transfer), and every player starts at Level 1 regardless. You’re booking one level. The rest is an option, never an obligation.